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<div class="title">PxArticulationBase.h</div>  </div>
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<a href="PxArticulationBase_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NX_ARTICULATION_BASE</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NX_ARTICULATION_BASE</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBase_8h.html">common/PxBase.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;{</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="keyword">class </span>PxArticulationImpl;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="classPxArticulationBase.html">   56</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classPxArticulationBase.html">PxArticulationBase</a> : <span class="keyword">public</span> <a class="code" href="classPxBase.html">PxBase</a></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    {</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        <span class="keyword">virtual</span>     <a class="code" href="classPxScene.html">PxScene</a>*        getScene()  <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        <span class="keyword">virtual</span>     <span class="keywordtype">void</span>                setSolverIterationCounts(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> minPositionIters, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> minVelocityIters = 1) = 0;</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        <span class="keyword">virtual</span>     <span class="keywordtype">void</span>                getSolverIterationCounts(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> &amp; minPositionIters, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> &amp; minVelocityIters) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        <span class="keyword">virtual</span>     <span class="keywordtype">bool</span>                isSleeping() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        <span class="keyword">virtual</span>     <span class="keywordtype">void</span>                setSleepThreshold(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> threshold) = 0;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        <span class="keyword">virtual</span>     <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>              getSleepThreshold() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        <span class="keyword">virtual</span>     <span class="keywordtype">void</span>                setStabilizationThreshold(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> threshold) = 0;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;        <span class="keyword">virtual</span>     <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>              getStabilizationThreshold() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;        <span class="keyword">virtual</span>     <span class="keywordtype">void</span>                setWakeCounter(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> wakeCounterValue) = 0;</div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;        <span class="keyword">virtual</span>     <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>              getWakeCounter() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;        <span class="keyword">virtual</span>     <span class="keywordtype">void</span>                wakeUp() = 0;</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;        <span class="keyword">virtual</span>     <span class="keywordtype">void</span>                putToSleep() = 0;</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;        <span class="keyword">virtual</span>     <a class="code" href="classPxArticulationLink.html">PxArticulationLink</a>* createLink(<a class="code" href="classPxArticulationLink.html">PxArticulationLink</a>* parent, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; pose) = 0;</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;</div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;        <span class="keyword">virtual</span>     <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbLinks() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;        <span class="keyword">virtual</span>     <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getLinks(<a class="code" href="classPxArticulationLink.html">PxArticulationLink</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex = 0)   <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;        <span class="keyword">virtual</span>     <span class="keywordtype">void</span>                setName(<span class="keyword">const</span> <span class="keywordtype">char</span>* name) = 0;</div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;        <span class="keyword">virtual</span>     <span class="keyword">const</span> <span class="keywordtype">char</span>*         getName()           <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;        <span class="keyword">virtual</span>     <a class="code" href="classPxBounds3.html">PxBounds3</a>           getWorldBounds(<span class="keywordtype">float</span> inflation = 1.01f) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;        <span class="keyword">virtual</span>     <a class="code" href="classPxAggregate.html">PxAggregate</a>*        getAggregate() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;        <span class="keyword">virtual</span>     PxArticulationImpl*     getImpl() = 0;</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;        <span class="keyword">virtual</span> <span class="keyword">const</span> PxArticulationImpl*   getImpl() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;</div><div class="line"><a name="l00302"></a><span class="lineno"><a class="line" href="classPxArticulationBase.html#ae8ee210b8b3867a8a0803875c6e53014">  302</a></span>&#160;        <span class="keywordtype">void</span>*                       <a class="code" href="classPxArticulationBase.html#ae8ee210b8b3867a8a0803875c6e53014">userData</a>;   </div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;</div><div class="line"><a name="l00304"></a><span class="lineno"><a class="line" href="classPxArticulationBase.html#a6fe7170f2077b283b7da5dfb23b25ba0">  304</a></span>&#160;        <span class="keyword">virtual</span>                     <a class="code" href="classPxArticulationBase.html#a6fe7170f2077b283b7da5dfb23b25ba0">~PxArticulationBase</a>() {}</div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;</div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00307"></a><span class="lineno"><a class="line" href="classPxArticulationBase.html#abdd331a2b48fd30ad35af280772996d9">  307</a></span>&#160;        <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>                   <a class="code" href="classPxArticulationBase.html#abdd331a2b48fd30ad35af280772996d9">PxArticulationBase</a>(<a class="code" href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html">PxBase</a>(concreteType, baseFlags), userData(NULL) {}</div><div class="line"><a name="l00308"></a><span class="lineno"><a class="line" href="classPxArticulationBase.html#a07f4354244d4d6dbc0adec96ccf2ab85">  308</a></span>&#160;        <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>                   <a class="code" href="classPxArticulationBase.html#a07f4354244d4d6dbc0adec96ccf2ab85">PxArticulationBase</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html">PxBase</a>(baseFlags) {}</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;    </div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="classPxArticulationJointBase.html">PxArticulationJointBase</a>* createArticulationJoint(<a class="code" href="classPxArticulationLink.html">PxArticulationLink</a>&amp; parent, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; parentFrame, <a class="code" href="classPxArticulationLink.html">PxArticulationLink</a>&amp; child, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; childFrame) = 0;</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span>                     releaseArticulationJoint(<a class="code" href="classPxArticulationJointBase.html">PxArticulationJointBase</a>* joint) = 0;</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;    };</div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;</div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
<div class="ttc" id="classPxArticulationBase_html_a6fe7170f2077b283b7da5dfb23b25ba0"><div class="ttname"><a href="classPxArticulationBase.html#a6fe7170f2077b283b7da5dfb23b25ba0">PxArticulationBase::~PxArticulationBase</a></div><div class="ttdeci">virtual ~PxArticulationBase()</div><div class="ttdef"><b>Definition:</b> PxArticulationBase.h:304</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="PxBase_8h_html"><div class="ttname"><a href="PxBase_8h.html">PxBase.h</a></div></div>
<div class="ttc" id="classPxArticulationBase_html_a07f4354244d4d6dbc0adec96ccf2ab85"><div class="ttname"><a href="classPxArticulationBase.html#a07f4354244d4d6dbc0adec96ccf2ab85">PxArticulationBase::PxArticulationBase</a></div><div class="ttdeci">PX_INLINE PxArticulationBase(PxBaseFlags baseFlags)</div><div class="ttdef"><b>Definition:</b> PxArticulationBase.h:308</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="group__common_html_gac1fb4b256a5d900d394e89db170a2b79"><div class="ttname"><a href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a></div><div class="ttdeci">PxU16 PxType</div><div class="ttdef"><b>Definition:</b> PxBase.h:49</div></div>
<div class="ttc" id="classPxArticulationBase_html_abdd331a2b48fd30ad35af280772996d9"><div class="ttname"><a href="classPxArticulationBase.html#abdd331a2b48fd30ad35af280772996d9">PxArticulationBase::PxArticulationBase</a></div><div class="ttdeci">PX_INLINE PxArticulationBase(PxType concreteType, PxBaseFlags baseFlags)</div><div class="ttdef"><b>Definition:</b> PxArticulationBase.h:307</div></div>
<div class="ttc" id="classPxArticulationLink_html"><div class="ttname"><a href="classPxArticulationLink.html">PxArticulationLink</a></div><div class="ttdoc">a component of an articulation that represents a rigid body </div><div class="ttdef"><b>Definition:</b> PxArticulationLink.h:57</div></div>
<div class="ttc" id="classPxArticulationBase_html_ae8ee210b8b3867a8a0803875c6e53014"><div class="ttname"><a href="classPxArticulationBase.html#ae8ee210b8b3867a8a0803875c6e53014">PxArticulationBase::userData</a></div><div class="ttdeci">void * userData</div><div class="ttdoc">user can assign this to whatever, usually to create a 1:1 relationship with a user object...</div><div class="ttdef"><b>Definition:</b> PxArticulationBase.h:302</div></div>
<div class="ttc" id="classPxArticulationJointBase_html"><div class="ttname"><a href="classPxArticulationJointBase.html">PxArticulationJointBase</a></div><div class="ttdef"><b>Definition:</b> PxArticulationJoint.h:69</div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="classPxBounds3_html"><div class="ttname"><a href="classPxBounds3.html">PxBounds3</a></div><div class="ttdoc">Class representing 3D range or axis aligned bounding box. </div><div class="ttdef"><b>Definition:</b> PxBounds3.h:58</div></div>
<div class="ttc" id="classPxArticulationBase_html"><div class="ttname"><a href="classPxArticulationBase.html">PxArticulationBase</a></div><div class="ttdoc">a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...</div><div class="ttdef"><b>Definition:</b> PxArticulationBase.h:56</div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags&lt; PxBaseFlag::Enum, PxU16 &gt;</a></div></div>
<div class="ttc" id="classPxAggregate_html"><div class="ttname"><a href="classPxAggregate.html">PxAggregate</a></div><div class="ttdoc">Class to aggregate actors into a single broad-phase entry. </div><div class="ttdef"><b>Definition:</b> PxAggregate.h:70</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxBase_html"><div class="ttname"><a href="classPxBase.html">PxBase</a></div><div class="ttdoc">Base class for objects that can be members of a PxCollection. </div><div class="ttdef"><b>Definition:</b> PxBase.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
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